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Corridor 7 Cast of Characters

 

This page consists of the "cast" of Corridor 7. This includes the hero, the marine, as well as the enemy aliens. 

The page covers the aliens and their capabilities, presenting the following statistics:

Type: The class of alien, representative of its duties.

Health: The health level of (or amount of damage that it takes to kill) the alien.

Damage: The level of damage that the alien can do to you.

Levels: The levels of Delta Base and of the alien world in which you can expect to find the alien.

Value: The point value for killing the alien.

Note: Remember that the floppy disk version of Corridor 7 has only 30 levels, whereas the CD version has 40. In the following section, the levels reflect both versions. A "Levels" value of 10 to 40 means that the alien appears in both version in levels 10 through 30 and in the CD version in levels 31 through 40.

Space Marine

Type:       Marine

Health:     Varies

Damage:  Varies

Levels:     N/A

Value:      N/A

The Space Marine is built tough and capable of handling any situation. Marines are trained in the use of many types of firearms. He is fast, agile, and highly intelligent. Space Marines are quick to learn of an enemies weaknesses and is able to use this to his advantage.

This is the character you play as throughout your mission within Delta Base. 

 

Space Seal

Type:       Seal

Health:     Varies

Damage:  Varies

Levels:     N/A

Value:      N/A

The Space Seal is built tough and capable of handling any situation. Seals are trained in the use of many types of firearms. He is fast, agile, and highly intelligent. Space Seals are quick to learn of an enemies weaknesses and is able to use this to his advantage. He is identical to the Space Marine in his performance and capabilities.

This character is only playable in the Multi-player portion of the Corridor 7: Alien Invasion CD-ROM game.

 

Ailoprobe

Type:       Guard

Health:     25

Damage:  Low

Levels:     20-39

Value:      100

This alien is primarily a sentry, used to alert other aliens to your presence. Ailoprobes move slowly, do little damage, and by themselves are not much of a threat.

Ailoprobes usually travel in packs, however, and can bring other aliens swarming in on you.

Use a fast-firing weapon to clear the corridors of these beasts, but be careful not to waste too much ammo on each one.

 

Animated Probe

Type:       Centurion

Health:     100

Damage:  Low

Levels:     1-40

Value:      400

Animated Probes are very efficient and very fast. Most of the probes respond to sound, but some are set to ambush you when you enter a room or corridor.

Luckily, these probes don't do a lot of damage and do not have a lot of health. But don't let these facts fool you into not taking the probes seriously--their quickness more than makes up for their shortcomings. Watch you back!

 

Rodex

Type:       Centurion

Health:     50

Damage:  Medium

Levels:     2-40

Value:      700

These little devils travel in packs and attack quickly. Although Rodexes don't do a lot of damage, if the surprise you, they can hurt you plenty. Listen for their unique squeal when they enter a room.

Rodexes are a cowardly bunch and tend to run from a fair fight. You can punch holes in them from a distance with the M-343 or the Alien Assault Cannon.

 

Bandor

Type:       Guard

Health:     50

Damage:  High

Levels:     5-39

Value:      500

Bandor can morph into common, everyday objects--such as chairs, barrels, filing cabinets, and plants--and remain in this form until they can surprise you, usually from behind.

Bandors carry heavy weapons and can inflict a lot of damage if you let them. Stay alert and listen for their morphing sound. If you hear the sound but don't see a Bandor in front of you, check behind you. You may even be able to put a few holes in the Bandors before they finish morphing.

Bandors are extremely loyal to their own kind. If you kill a Bandor, others in the area generally rush to the scene.

 

Tenaj

Type:       Technician

Health:     150

Damage:  Medium

Levels:     6-40

Value:      700

These aliens are the main technicians in charge of making the atmosphere alien-compatible. Tenajes generally work alone but can be found in pairs.

Tenaj are smart, quick, and likely to ambush an unsuspecting Marine. Keep a eye on your Proximity Map to help avert their surprises.

Although they represent a formidable threat, Tenajes are not heavily armored and are likely to turn their backs on you. Use the M-343 or Alien Assault Cannon to blow a few holes in whatever sides they show, and pick up any charge packs that they drop.

 

Otrebor

Type:       Sub-boss

Health:     200

Damage:  High

Levels:     24-40

Value:      700

Otrebors are the main technicians that are working to convert Delta Base to an alien-inhabitable environment. These aliens generally travel alone, but they pack quite a punch and can be very deadly.

An Otrebor has an evil laugh, but you usually will hear (and feel) its blaster first.

You should approach Otrebors from a distance, but a quick burst of the M-343 or an alien weapon can kill them quickly at any range.

 

Mechanical Warrior

Type:       Boss

Health:     1,000

Damage:  Very high

Levels:     10-40

Value:      2,500

These heavily armored aliens are used primarily to guard key alien equipment and areas. The aliens do not move very fast, but can shred your Body Armor and health quickly enough.

You can hear a Mechanical Warrior from far away. When you hear the booming footsteps, check your Proximity Map.

This alien is best handled from a distance or with a few well placed mines. Don't get too close.

Although deadly at close range, the Mechanical Warrior's weapon does not do well at medium or long range. A volley of M-343 rounds can drop this alien; be sure to pry the Dual Blaster out of his cold dead grip.

 

Solrac

Type:       Leader

Health:     3,000

Damage:  Very high

Levels:     25 and 30

Value:      2,500

Solrac is the alien who is leading the invasion of Earth; you can find him on level 30, guarding the vortex. You probably will see him several times during the game, however, as his presence invades your thoughts.

Solrac carries no weapon, but he fires a deadly energy burst from his eyes. You shouldn't attempt to face Solrac without a lot of heath, Body Armor, and (preferably) an Invulnerability Sphere. Alien weapons do the most damage to Solrac, but your M-343 will do in a pinch.

 

Ttocs

Type:       Warrior

Health:     150

Damage:  Medium

Levels:     14-40

Value:      700

Ttocs are brute-force warriors that stand waiting for any threat and then move in to obliterate it.

These aliens are not very bright, however, and they do not move very fast; use both these facts to your advantage. Try not to get very close, and carry heavy weapons when you are around these foes.

 

Tymok

Type:       Boss

Health:     2,000

Damage:  Very high

Levels:     15-39

Value:      2,500

You can find Tymoks on various levels, supervising other aliens' work. Tymoks are armed with Plasma Rifles and can burn you into a puddle of goo very quickly. These aliens also are fairly quick and are likely to dodge your fire. Fortunately they work alone.

Before taking on a Tymok, eliminate all other threats in the area. You don't want an Animated Probe chewing up your backside while you concentrate on the Tymok!

The key to surviving a Tymok attack is to keep moving; don't give him a clear shot. If you can, drop a few mines to soften him up, and use the largest weapon you have to finish him off.

 

Eniram (Boss)

Type:       Boss

Health:     2,000

Damage:  Very high

Levels:     5 and 30

Value:      2,500

Eniram Bosses are of the same stock as the standard Enirams but are more solidly built and better armed (Plasma Rifle). These aliens cannot turn invisible.

As with any boss, you should avoid direct contact with an Eniram Boss use mines and long-range weapons to kill it.

Try not to fight the Eniram Boss in close quarters or narrow corridors, because shots from Plasma Rifles are hard to dodge.

 

Eniram (CD-ROM alien)

Type:       Warrior

Health:     200

Damage:  Medium

Levels:     2-40

Value:      1,000

These aliens can remain invisible until they fire their weapons. Enirams use this capability to sneak up on their prey and launch an attack.

Enirams are not heavily armored; you can mow them down with a burst of the M-343. Finding and keeping them in your sights, however, can be tough. The aliens' weapons also pack quite a punch.

If you suspect that Enirams are in the vicinity, use the infrared mode of your visor to locate and track them. If you lose site of an Eniram, use the Proximity Map.

 

Nerraw (CD-ROM Alien)

Type:       Unknown

Health:     Unknown

Damage:  Unknown

Levels:     31-39

Value:      Unknown

An unclassified alien roams the alien levels. You will first encounter him on Level 31. Nothing is known about this alien, but he should be considered armed and extremely dangerous.

Although he looks harmless enough, he can kill the toughest marine in only a few seconds. Shoot first and make sure he stays down.

 

Semaj (CD-ROM Alien)

Type:       Guard

Health:     100

Damage:  Low

Levels:     31-40

Value:      100

Semaj look like puddles of purplish slime, and they probably are. These creatures slink around the alien levels, waiting to grab your legs while you wage war against the other aliens.

These aliens do not have any weapons, but they do have nasty sets of teeth that tear through the thickest Body Armor.

Be on the lookout for Semajes and dispense with them immediately. Don't let a Semaj slither up to you while you waste his buddies.

 

Eitak (CD-ROM Alien)

Type:       Guard

Health:     100

Damage:  Medium

Levels:     30-40

Value:      800

These ugly creatures are the main guards of the alien levels. Eitaks are well armed and can do a bit of damage, especially when you encounter them in numbers.

These aliens are well enough armored to shrug off a few rounds, but sustained fire kills them easily.

Try not to fight Eitaks in closed areas; they are a good shot and generally pour into the area to help their own. Use a quick, powerful weapon to dispense with the Eitaks as quickly as possible.

 

Tebazile (CD-ROM Alien)

Type:       Guardian Boss

Health:     1,000 x 5

Damage:  High

Levels:     40

Value:      10,000

This alien is the nastiest of the nasties and the last boss that you will face in the game. Tebazile is heavily armored and carries a powerful weapon. To top it off, you have to kill him five times!

When you first see Tebazile, he is in his natural form. When he takes enough damage, he morphs into the following aliens Eniram (Boss), Tymok, Solrac, and back into himself.

After Tebazile returns to his natural form and takes enough damage, he will die.

Alien stats and descriptions courtesy BradyGAMES Official Corridor 7 Guide.

Marine and Seal stats and descriptions courtesy of me. :)