Weapons of Corridor 7

 

A pick-up and equipped view as well as a description including ammo, range, and damage of each weapon is available .

Taser

Ammo:     None; self-powered

Range:      Short

Damage:   0-255

This weapon emits an electrical charge of lethal force. The Taser is self powered, requiring no ammo, but it generally requires many Taser hits to take down even the smallest alien threat.
  

Assault Shotgun

Ammo:     Armor-piercing cryostate

Range:     Medium 

Damage:   25-350

This weapon is the latest incarnation of the standard shotgun that has been in service for hundreds of years. Deadly at close range, the weapon loses effectiveness at long range and can be slow to deliver multiple shots. (CD-ROM only weapon)
  
M-24 Close Assault Weapon (C.A.W.)

Ammo:     Standard armor-piercing projectile

Range:     Medium

Damage:    0-255

The M-24 Close Assault Weapon is the standard weapon of today's Marine Corps. When the trigger is held down, this weapon delivers a lot of firepower in a very short time and is effective against most alien foes. For the larger alien bosses, however, you'd better have something with a bit more punch!
  
M-343 Tribarrel Power Blaster

Ammo:     2 CM Phosphorus slugs in 3-round bursts

Range:      Long

Damage:   (0-255) x 3

The M-343 can take out most of the lesser aliens in one shot and is effective at long range. Keep the trigger down when you hose down the larger threats; the automatic fire makes mincemeat of most aliens in no time at all.
  
Alien Dual Blaster

Ammo:     Alien Energy Packs

Range:     Medium

Damage:   0-255

The Dual Blaster is the main weapon of the alien military. The weapon spews a deadly stream of energy yet keeps energy consumption at a minimum.
  
Alien Plasma Rifle

Ammo:     Alien Energy Packs

Range:     Short

Damage:  (0-255) + 25

This weapon fires balls of plasma that explodes upon impact. The explosion damages anything within 10 feet of the blast.
  
Alien Assault Cannon

Ammo:     Alien Energy Packs

Range:      Long

Damage:   0-255

Another must-have weapon, the Assault Cannon is a faster firing version of the Dual Blaster. The cannon fires a four round burst that devastates most targets. The weapon's low power consumption gives it stamina, even if you are running low on energy. (CD-ROM only weapon)
  
Alien Disintegrator

Ammo:     Alien Energy Packs

Range:      Long

Damage:   1,000

This powerful weapon can bore a hole through most alien hides. You can use the Disintegrator to clear a path through a swarm of aliens, killing almost anything in sight with one shot. (CD-ROM only weapon)