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The Witches of Char are dead. Still, their legacy of evil lives on in your own homeland. Now, once again, you must arm yourself for battle. More foes, more realms, and more ways to die await you. Put your soul at risk in Witchaven II.
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Time is, literally, in a bottle. Someone or something has placed the Pocket Universes in stasis. Their inhabitants will perish unless Korda, with his bottled time, puts an end to the crisis.
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